{"id":38,"date":"2013-05-22T04:22:45","date_gmt":"2013-05-22T04:22:45","guid":{"rendered":"http:\/\/kiphaynes.com\/?page_id=38"},"modified":"2013-05-22T04:22:45","modified_gmt":"2013-05-22T04:22:45","slug":"contact-2","status":"publish","type":"page","link":"https:\/\/kiphaynes.com\/?page_id=38","title":{"rendered":"Media\/Projects"},"content":{"rendered":"<p><strong>INOTS (Immersive Naval Officer Training Simulator)<\/strong> Is a project that I have overseen for the last few years as the project&#8217;s technical director. It is a culmination of several core areas of research including realtime gesture and animation control, natural language understanding and dialogue management. My role has been to bring these research vectors into a product that is widely used in the Army and Navy for leadership training.This video features a brief interaction between myself and a virtual human.<iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/8xyxoIyFSHU\" height=\"315\" width=\"560\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p><strong>CaveSL<\/strong> was a project I developed to adapt the Second Life virtual world to a large format immersive display. Since Second Life (SL) is designed for human interaction, I thought it would be greatly beneficial to interact with other avatars and virtual humans in a lifelike scale. Additionally, the assets and physical environments within SL\u00a0are relatively easy to create and use, and the environments themselves are\u00a0very much part of\u00a0the human\u00a0interaction experience.<br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/YWV-pCuxs0U\" height=\"315\" width=\"420\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><br \/>\nHowever, the typical means of accessing SL is through a single computer screen, which lessens the immersion that is inherent in such a rich 3D world. Because of this, the SL virtual world is a good candidate for adaptation to large scale immersive displays such as a CAVE or other multi projector systems. I adapted the Open Source Viewer for this project.<\/p>\n<p><strong>PIC Based Midi Controller<\/strong>. This is a fun little midi controller that I designed, built and programmed from scratch. I used a PIC1440 Microprocessor, which is overkill for the project, partially because I had planned to build a much bigger audio switcher with it. I used the compiler provided by Microchip Technology.<br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/uzX29dVnGNg\" height=\"315\" width=\"560\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p><strong>Animation Sequencer<\/strong>. This was a piece of middleware I designed and wrote in C# for directors and artists to mark up and animate a character&#8217;s nonverbal behavior in a scene. It works with a skeleton controller called SmartBody and takes advantage of the systems procedural animations as well as a fixed animation library designed for the character. It features drag\/drop\/copy\/paste etc. Before this tool was developed, the animators had to schedule all animation actions by hand in XML code.<\/p>\n<p><a href=\"https:\/\/kiphaynes.com\/wp-content\/uploads\/2013\/05\/ASQ.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-71\" alt=\"Animation Sequencer\" src=\"https:\/\/kiphaynes.com\/wp-content\/uploads\/2013\/05\/ASQ-1024x670.png\" width=\"584\" height=\"382\" \/><\/a><\/p>\n<p><strong>Joint Fires and Effects Training System (JFETS)<\/strong> is a large format simulator installed at Ft. Sill Oklahoma. I was responsible for the design of the 14 projector blended display system which gave soldiers the ability to practice communicating with overhead aircraft.<a href=\"https:\/\/kiphaynes.com\/wp-content\/uploads\/2013\/05\/JFETS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-65\" alt=\"JFETS\" src=\"https:\/\/kiphaynes.com\/wp-content\/uploads\/2013\/05\/JFETS-1024x682.jpg\" width=\"584\" height=\"388\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>INOTS (Immersive Naval Officer Training Simulator) Is a project that I have overseen for the last few years as the project&#8217;s technical director. It is a culmination of several core areas of research including realtime gesture and animation control, natural language understanding and dialogue management. My role has been to bring these research vectors into<\/p>\n<p><span class=\"xf__dots\">&#8230;<\/span><a class=\"xf__more xf__button\" href=\"https:\/\/kiphaynes.com\/?page_id=38\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-38","page","type-page","status-publish","hentry","xf__entry"],"_links":{"self":[{"href":"https:\/\/kiphaynes.com\/index.php?rest_route=\/wp\/v2\/pages\/38","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kiphaynes.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/kiphaynes.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/kiphaynes.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kiphaynes.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38"}],"version-history":[{"count":0,"href":"https:\/\/kiphaynes.com\/index.php?rest_route=\/wp\/v2\/pages\/38\/revisions"}],"wp:attachment":[{"href":"https:\/\/kiphaynes.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}