Tag: unity

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Vuforia recently released a new way to track real objects using computer vision. The Vuforia Advanced Model Targets 360 introduces instantaneous recognition and tracking of physical objects, regardless of the viewing position. You must have a good model of your real world object to try this out, but the results are fantastic and better than

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Recently I was asked to create a LED lighting controller that would be part of a bigger interactive experience controlled by Unity. More specifically, a lighting system behind a transparent OLED. There were 4 channels of lighting that needed to be independently faded on or off. There are a lot of tutorials out there on

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Recently I was asked to look into creating a virtual human based interactive digital assistant from scratch. I have a good bit of experience with various aspects of interactive virtual humans from my time at the Institute for Creative Technology, but most of those efforts are built upon complex animation control systems and specialized rendering

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